AI Insights · Timothy · October 2021
Top 5 Third Person Games on Android in Turkey, Q3 2021
In Q3 2021, the top third-person games on Android in Turkey saw varied performance in downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
In Q3 2021, the top third-person games on Android in Turkey experienced diverse trends in downloads, revenue, and active user numbers. Here's a closer look at the performance of each game, based on data from Sensor Tower.
Hair Challenge from Rollic Games had a fluctuating quarter. Weekly downloads started strong with 263K in late June, gradually declining to around 73K by the end of September. Revenue peaked modestly at $6 in early August, with sporadic earnings throughout the quarter. Active users saw a steady decline from 602K in late June to 282K by the end of September.
Run Rich 3D by VOODOO saw a significant spike in weekly downloads, peaking at 509K in late July before dropping to approximately 12K by the end of September. Revenue followed a similar pattern, peaking at $6 in early August, then tapering off. Active users surged to 958K in late July but decreased continuously to 137K by the end of the quarter.
Subway Surfers from SYBO Games maintained steady weekly revenue, averaging around $400-$500 throughout the quarter. Downloads were relatively stable, peaking at 130K in mid-July and ending at around 67K in late September. Active users showed a downward trend from 2.8M in late June to 2.2M by the end of September.
Going Balls by Supersonic Studios LTD had a mixed quarter. Weekly downloads fluctuated, peaking at 160K in mid-July and declining to 62K by the end of September. Revenue saw a notable peak of $229 in early September. Active users remained relatively stable, starting at 605K in late June and ending at 390K by the end of the quarter.
PUBG MOBILE from Level Infinite led in revenue, consistently earning around $160K-$190K weekly. Weekly downloads showed slight variations, peaking at 112K in early July and ending at 70K in late September. Active users started at 3.2M in late June and saw a gradual decline to 2.1M by the end of September.
For more detailed insights and data, visit Sensor Tower.